about
I make pictures.
I have been a professional graphic designer for ten years, and have spent the last six years alternating in the roles of game artist, producer and part-time guerrilla marketeer. My experience has given me a broad spectrum of skill sets. I am currently employed by and a partner at PushButton Labs where I work on “next-generation” Flash Games and Social Games. Previous work includes titles on the Xbox 360 & PC that span from AAA to Casual. I have been responsible for art production(2D/3D), 3rd party developer relations, project management, business development, and web development. I’ve contributed to 109 products: 33 Games, 6 engines, 3 books, 16 tools, 51 content packs. I’ve worked on innumerable websites.
Latest Projects of Note
- Unannounced Social Game
- Unannounced Casual Game
- Social City for Facebook, by Playdom.
- Grunts: Skirmish for InstantAction, by PushButton Labs
- PushButton Engine
- OnePress Community
- GreatGamesExperiment
- Fallen Empire: Legions
- Marble Blast Ultra
- Torque Game Engine (and subsequent versions through 2007)
Special Skills
Conceptualization, Production Management, Asset and Pipeline Design, Technical Direction, High-End Rendering








































